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HW transform: Avoid 4x3 matrices for GLES 2.0 compat. Add option to turn hw transform on.
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@@ -57,6 +57,7 @@ void CConfig::Load(const char *iniFileName)
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graphics->Get("DisplayFramebuffer", &bDisplayFramebuffer, false);
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graphics->Get("WindowZoom", &iWindowZoom, 1);
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graphics->Get("BufferedRendering", &bBufferedRendering, true);
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graphics->Get("HardwareTransform", &bHardwareTransform, false);
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IniFile::Section *sound = iniFile.GetOrCreateSection("Sound");
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sound->Get("Enable", &bEnableSound, true);
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@@ -93,6 +94,7 @@ void CConfig::Save()
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graphics->Set("DisplayFramebuffer", bDisplayFramebuffer);
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graphics->Set("WindowZoom", iWindowZoom);
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graphics->Set("BufferedRendering", bBufferedRendering);
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graphics->Set("HardwareTransform", bHardwareTransform);
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IniFile::Section *sound = iniFile.GetOrCreateSection("Sound");
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sound->Set("Enable", bEnableSound);
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