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Add confirmation popup support on Exit App key
This adds a new mechanism so we can delay "vkey" events until the next frame, making for safer code. Will move a bunch of the virtkeys to this later. Fixes #20020
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@@ -147,8 +147,8 @@ void ConvertAnalogStick(float x, float y, float *outX, float *outY) {
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}
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void ControlMapper::SetCallbacks(
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std::function<void(int, bool)> onVKey,
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std::function<void(int, float)> onVKeyAnalog,
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std::function<void(VirtKey, bool)> onVKey,
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std::function<void(VirtKey, float)> onVKeyAnalog,
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std::function<void(uint32_t, uint32_t)> updatePSPButtons,
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std::function<void(int, float, float)> setPSPAnalog,
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std::function<void(int, float, float)> setRawAnalog) {
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@@ -421,7 +421,7 @@ bool ControlMapper::UpdatePSPState(const InputMapping &changedMapping, double no
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// OK, handle all the virtual keys next. For these we need to do deltas here and send events.
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// Note that virtual keys include the analog directions, as they are driven by them.
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for (int i = 0; i < VIRTKEY_COUNT; i++) {
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int vkId = i + VIRTKEY_FIRST;
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VirtKey vkId = (VirtKey)(i + VIRTKEY_FIRST);
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uint32_t idForMapping = vkId;
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SwapMappingIfEnabled(&idForMapping);
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@@ -578,7 +578,7 @@ void ControlMapper::ToggleSwapAxes() {
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updatePSPButtons_(0, CTRL_LEFT | CTRL_RIGHT | CTRL_UP | CTRL_DOWN);
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for (uint32_t vkey = VIRTKEY_FIRST; vkey < VIRTKEY_LAST; vkey++) {
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for (VirtKey vkey = VIRTKEY_FIRST; vkey < VIRTKEY_LAST; vkey = (VirtKey)(vkey + 1)) {
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if (IsSwappableVKey(vkey)) {
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if (virtKeyOn_[vkey - VIRTKEY_FIRST]) {
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onVKey_(vkey, false);
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@@ -668,13 +668,13 @@ void ControlMapper::PSPKey(int deviceId, int pspKeyCode, int flags) {
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int vk = pspKeyCode - VIRTKEY_FIRST;
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if (flags & KEY_DOWN) {
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virtKeys_[vk] = 1.0f;
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onVKey(pspKeyCode, true);
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onVKeyAnalog(deviceId, pspKeyCode, 1.0f);
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onVKey((VirtKey)pspKeyCode, true);
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onVKeyAnalog(deviceId, (VirtKey)pspKeyCode, 1.0f);
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}
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if (flags & KEY_UP) {
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virtKeys_[vk] = 0.0f;
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onVKey(pspKeyCode, false);
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onVKeyAnalog(deviceId, pspKeyCode, 0.0f);
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onVKey((VirtKey)pspKeyCode, false);
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onVKeyAnalog(deviceId, (VirtKey)pspKeyCode, 0.0f);
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}
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} else {
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// INFO_LOG(Log::System, "pspKey %d %d", pspKeyCode, flags);
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@@ -685,7 +685,7 @@ void ControlMapper::PSPKey(int deviceId, int pspKeyCode, int flags) {
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}
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}
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void ControlMapper::onVKeyAnalog(int deviceId, int vkey, float value) {
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void ControlMapper::onVKeyAnalog(int deviceId, VirtKey vkey, float value) {
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// Unfortunately, for digital->analog inputs to work sanely, we need to sum up
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// with the opposite value too.
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int stick = 0;
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@@ -716,7 +716,7 @@ void ControlMapper::onVKeyAnalog(int deviceId, int vkey, float value) {
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SetPSPAxis(deviceId, stick, axis, sign * value);
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}
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void ControlMapper::onVKey(int vkey, bool down) {
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void ControlMapper::onVKey(VirtKey vkey, bool down) {
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switch (vkey) {
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case VIRTKEY_ANALOG_ROTATE_CW:
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if (down) {
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@@ -745,7 +745,7 @@ void ControlMapper::onVKey(int vkey, bool down) {
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void ControlMapper::GetDebugString(char *buffer, size_t bufSize) const {
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std::stringstream str;
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for (auto iter : curInput_) {
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for (auto &iter : curInput_) {
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char temp[256];
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iter.first.FormatDebug(temp, sizeof(temp));
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str << temp << ": " << iter.second.value << std::endl;
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