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Start save stating the filesystem state.
Plus minor fixes and at least an attempt to make states the same on both 32 and 64 bit.
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@@ -36,6 +36,8 @@ public:
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u32 GetNewHandle() {return current++;}
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void FreeHandle(u32 handle) {}
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virtual void DoState(PointerWrap &p);
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IFileSystem *GetHandleOwner(u32 handle);
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bool MapFilePath(const std::string &inpath, std::string &outpath, IFileSystem **system);
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