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SDL analog mouse input
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@@ -626,7 +626,7 @@ void GameSettingsScreen::CreateViews() {
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settingInfo_->Show(co->T("AnalogLimiter Tip", "When the analog limiter button is pressed"), e.v);
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return UI::EVENT_CONTINUE;
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});
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#if defined(USING_WIN_UI)
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#if defined(USING_WIN_UI) || defined(SDL)
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controlsSettings->Add(new ItemHeader(co->T("Mouse", "Mouse settings")));
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CheckBox *mouseControl = controlsSettings->Add(new CheckBox(&g_Config.bMouseControl, co->T("Use Mouse Control")));
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mouseControl->OnClick.Add([=](EventParams &e) {
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