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Workaround for motogp setting a bogus framebuffer address.
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@@ -193,7 +193,7 @@ void DisplayDrawer_DrawFramebuffer(u8 *framebuf, int pixelFormat, int linesize)
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DrawActiveTexture(480, 272);
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}
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void DrawActiveTexture(int w, int h, bool flip)
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void DrawActiveTexture(float w, float h, bool flip)
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{
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float u2 = 1.0f;
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float v1 = flip ? 1.0 : 0.0f;
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