diff --git a/UI/GameSettingsScreen.cpp b/UI/GameSettingsScreen.cpp index 02d975757e..7ba8120ce9 100644 --- a/UI/GameSettingsScreen.cpp +++ b/UI/GameSettingsScreen.cpp @@ -1762,6 +1762,21 @@ void DeveloperToolsScreen::CreateViews() { list->Add(new CheckBox(&g_Config.bSaveNewTextures, dev->T("Save new textures"))); list->Add(new CheckBox(&g_Config.bReplaceTextures, dev->T("Replace textures"))); + Choice *createTextureIni = list->Add(new Choice(dev->T("Create/Open textures.ini file for current game"))); + createTextureIni->OnClick.Handle(this, &DeveloperToolsScreen::OnOpenTexturesIniFile); + createTextureIni->SetEnabledFunc([&] { + if (!PSP_IsInited()) + return false; + + // Disable the choice to Open/Create if the textures.ini file already exists, and we can't open it due to platform support limitations. + if (!System_GetPropertyBool(SYSPROP_SUPPORTS_OPEN_FILE_IN_EDITOR)) { + if (hasTexturesIni_ == HasIni::MAYBE) + hasTexturesIni_ = TextureReplacer::IniExists(g_paramSFO.GetDiscID()) ? HasIni::YES : HasIni::NO; + return hasTexturesIni_ != HasIni::YES; + } + return true; + }); + Draw::DrawContext *draw = screenManager()->getDrawContext(); // Experimental, will move to main graphics settings later. @@ -1810,21 +1825,6 @@ void DeveloperToolsScreen::CreateViews() { // Reconsider whenever recreating views. hasTexturesIni_ = HasIni::MAYBE; - - Choice *createTextureIni = list->Add(new Choice(dev->T("Create/Open textures.ini file for current game"))); - createTextureIni->OnClick.Handle(this, &DeveloperToolsScreen::OnOpenTexturesIniFile); - createTextureIni->SetEnabledFunc([&] { - if (!PSP_IsInited()) - return false; - - // Disable the choice to Open/Create if the textures.ini file already exists, and we can't open it due to platform support limitations. - if (!System_GetPropertyBool(SYSPROP_SUPPORTS_OPEN_FILE_IN_EDITOR)) { - if (hasTexturesIni_ == HasIni::MAYBE) - hasTexturesIni_ = TextureReplacer::IniExists(g_paramSFO.GetDiscID()) ? HasIni::YES : HasIni::NO; - return hasTexturesIni_ != HasIni::YES; - } - return true; - }); } void DeveloperToolsScreen::onFinish(DialogResult result) { diff --git a/assets/lang/en_US.ini b/assets/lang/en_US.ini index e049ada474..de41e305d8 100644 --- a/assets/lang/en_US.ini +++ b/assets/lang/en_US.ini @@ -256,6 +256,7 @@ DevMenu = DevMenu Disabled JIT functionality = Disabled JIT functionality Draw Frametimes Graph = Draw frametimes graph Dump Decrypted Eboot = Dump decrypted EBOOT.BIN on game boot +Dump next frame to log = Dump next frame to log Enable driver bug workarounds = Enable driver bug workarounds Enable Logging = Enable debug logging Enter address = Enter address @@ -479,6 +480,7 @@ Aggressive = Aggressive Alternative Speed = Alternative speed (in %, 0 = unlimited) Alternative Speed 2 = Alternative speed 2 (in %, 0 = unlimited) Anisotropic Filtering = Anisotropic filtering +Aspect Ratio = Aspect Ratio Auto = Auto Auto (1:1) = Auto (1:1) Auto (same as Rendering) = Auto (same as rendering resolution) @@ -839,7 +841,7 @@ NaturalA = Natural Colors (no blur) Off = Off Power = Power PSPColor = PSP color -RedBlue = Red/Blue +RedBlue = Red/Blue glasses Saturation = Saturation Scanlines = Scanlines (CRT) Sharpen = Sharpen @@ -1150,6 +1152,7 @@ Increase size = Increase size Interpreter = Interpreter IO timing method = I/O timing method IR Interpreter = IR interpreter +Language = Language Memory Stick Folder = Memory Stick folder Memory Stick inserted = Memory Stick inserted MHz, 0:default = MHz, 0 = default diff --git a/assets/lang/sv_SE.ini b/assets/lang/sv_SE.ini index fcc6e01296..c7703e446d 100644 --- a/assets/lang/sv_SE.ini +++ b/assets/lang/sv_SE.ini @@ -547,6 +547,7 @@ Software Skinning = Software Skinning SoftwareSkinning Tip = Combine skinned model draws on the CPU, faster in most games Speed = Hastighet Speed Hacks = Speed-hacks (kan orsaka renderingsproblem) +Stereo rendering = Stereo-rendering Stretch = Stretch Texture Filter = Texturfilter Texture Filtering = Texturfiltrering @@ -816,6 +817,7 @@ NaturalA = Natural Colors (no blur) Off = Off Power = Power PSPColor = PSP color +RedBlue = Röd/Blå glasögon Saturation = Saturation Scanlines = Scanlines Sharpen = Sharpen