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Io: Open sce_lbn references and whole ISO faster.
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@@ -20,8 +20,7 @@
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// TODO: Remove the Windows-specific code, FILE is fine there too.
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#include <map>
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#include "../Core/FileSystems/FileSystem.h"
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#include "Core/FileSystems/FileSystem.h"
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#ifdef _WIN32
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typedef void * HANDLE;
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@@ -102,7 +101,7 @@ public:
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PSPFileInfo GetFileInfo(std::string filename) override;
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bool OwnsHandle(u32 handle) override;
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int Ioctl(u32 handle, u32 cmd, u32 indataPtr, u32 inlen, u32 outdataPtr, u32 outlen, int &usec) override;
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int DevType(u32 handle) override;
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PSPDevType DevType(u32 handle) override;
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bool MkDir(const std::string &dirname) override;
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bool RmDir(const std::string &dirname) override;
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@@ -147,7 +146,7 @@ public:
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PSPFileInfo GetFileInfo(std::string filename) override;
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bool OwnsHandle(u32 handle) override;
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int Ioctl(u32 handle, u32 cmd, u32 indataPtr, u32 inlen, u32 outdataPtr, u32 outlen, int &usec) override;
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int DevType(u32 handle) override;
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PSPDevType DevType(u32 handle) override;
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bool MkDir(const std::string &dirname) override;
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bool RmDir(const std::string &dirname) override;
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