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BreakpointManager: Safer and simpler updates.
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@@ -89,6 +89,7 @@
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#include "Core/Config.h"
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#include "Core/ConfigValues.h"
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#include "Core/Core.h"
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#include "Core/Debugger/Breakpoints.h"
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#include "Core/FileLoaders/DiskCachingFileLoader.h"
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#include "Core/FrameTiming.h"
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#include "Core/KeyMap.h"
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@@ -1075,6 +1076,8 @@ void NativeFrame(GraphicsContext *graphicsContext) {
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g_requestManager.ProcessRequests();
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g_breakpoints.Frame();
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// Apply the UIContext bounds as a 2D transformation matrix.
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Matrix4x4 ortho = ComputeOrthoMatrix(g_display.dp_xres, g_display.dp_yres, graphicsContext->GetDrawContext()->GetDeviceCaps().coordConvention);
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