From 4899f67fa162ced55855d432c5dbee6a11e390db Mon Sep 17 00:00:00 2001 From: raven02 Date: Tue, 20 Aug 2013 19:43:26 +0800 Subject: [PATCH] Missing one case type == GE_LIGHTTYPE_UNKNOWN --- GPU/GLES/VertexShaderGenerator.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/GPU/GLES/VertexShaderGenerator.cpp b/GPU/GLES/VertexShaderGenerator.cpp index aba7b42f95..302acb3a48 100644 --- a/GPU/GLES/VertexShaderGenerator.cpp +++ b/GPU/GLES/VertexShaderGenerator.cpp @@ -236,7 +236,7 @@ void GenerateVertexShader(int prim, char *buffer, bool useHWTransform) { if (type != GE_LIGHTTYPE_DIRECTIONAL) WRITE(p, "uniform mediump vec3 u_lightatt%i;\n", i); - if (type == GE_LIGHTTYPE_SPOT) { + if (type == GE_LIGHTTYPE_SPOT || type == GE_LIGHTTYPE_UNKNOWN) { WRITE(p, "uniform mediump float u_lightangle%i;\n", i); WRITE(p, "uniform mediump float u_lightspotCoef%i;\n", i); }