diff --git a/GPU/GLES/VertexShaderGenerator.cpp b/GPU/GLES/VertexShaderGenerator.cpp index aba7b42f95..302acb3a48 100644 --- a/GPU/GLES/VertexShaderGenerator.cpp +++ b/GPU/GLES/VertexShaderGenerator.cpp @@ -236,7 +236,7 @@ void GenerateVertexShader(int prim, char *buffer, bool useHWTransform) { if (type != GE_LIGHTTYPE_DIRECTIONAL) WRITE(p, "uniform mediump vec3 u_lightatt%i;\n", i); - if (type == GE_LIGHTTYPE_SPOT) { + if (type == GE_LIGHTTYPE_SPOT || type == GE_LIGHTTYPE_UNKNOWN) { WRITE(p, "uniform mediump float u_lightangle%i;\n", i); WRITE(p, "uniform mediump float u_lightspotCoef%i;\n", i); }