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Use TextureDecoderNEON funcs statically on arm64.
Not sure if they were being used before (HAVE_ARMV7...?)
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@@ -207,9 +207,11 @@ void DoUnswizzleTex16Basic(const u8 *texptr, u32 *ydestp, int bxc, int byc, u32
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}
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#ifndef _M_SSE
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#ifndef ARM64
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QuickTexHashFunc DoQuickTexHash = &QuickTexHashBasic;
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UnswizzleTex16Func DoUnswizzleTex16 = &DoUnswizzleTex16Basic;
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ReliableHash32Func DoReliableHash32 = &XXH32;
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#endif
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ReliableHash64Func DoReliableHash64 = &XXH64;
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#endif
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