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Win32: Plumb through an attempt at handling Vulkan device lost.
Unfortunately, recreating the device fails on NV.
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@@ -1045,6 +1045,7 @@ void RenderOverlays(UIContext *dc, void *userdata) {
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void NativeRender(GraphicsContext *graphicsContext) {
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_dbg_assert_(graphicsContext != nullptr);
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_dbg_assert_(g_screenManager != nullptr);
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_dbg_assert_(!graphicsContext->DeviceIsLost())
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g_GameManager.Update();
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