Minor cleanups, drive-by fix for folder browser on iOS

This commit is contained in:
Henrik Rydgård committed 2023-03-22 15:36:14 +01:00
1 parent d87f03f90b
commit 47ae31e293
2 files changed
+11 -24

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+10 -23
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@@ -56,7 +56,6 @@ namespace MainWindow {
extern HINSTANCE hInst;
extern bool noFocusPause;
static W32Util::AsyncBrowseDialog *browseDialog;
static W32Util::AsyncBrowseDialog *browseImageDialog;
static bool browsePauseAfter;
static std::unordered_map<int, std::string> initialMenuKeys;
@@ -361,10 +360,6 @@ namespace MainWindow {
}
}
static void setScreenRotation(int rotation) {
g_Config.iInternalScreenRotation = rotation;
}
static void SaveStateActionFinished(SaveState::Status status, const std::string &message, void *userdata) {
if (!message.empty() && (!g_Config.bDumpFrames || !g_Config.bDumpVideoOutput)) {
osm.Show(message, status == SaveState::Status::SUCCESS ? 2.0 : 5.0);
@@ -378,14 +373,6 @@ namespace MainWindow {
NativeMessageReceived("gpu_configChanged", "");
}
static void setTexFiltering(int type) {
g_Config.iTexFiltering = type;
}
static void setBufFilter(int type) {
g_Config.iBufFilter = type;
}
static void setTexScalingType(int type) {
g_Config.iTexScalingType = type;
NativeMessageReceived("gpu_configChanged", "");
@@ -517,10 +504,10 @@ namespace MainWindow {
UmdSwitchAction();
break;
case ID_EMULATION_ROTATION_H: setScreenRotation(ROTATION_LOCKED_HORIZONTAL); break;
case ID_EMULATION_ROTATION_V: setScreenRotation(ROTATION_LOCKED_VERTICAL); break;
case ID_EMULATION_ROTATION_H_R: setScreenRotation(ROTATION_LOCKED_HORIZONTAL180); break;
case ID_EMULATION_ROTATION_V_R: setScreenRotation(ROTATION_LOCKED_VERTICAL180); break;
case ID_EMULATION_ROTATION_H: g_Config.iInternalScreenRotation = ROTATION_LOCKED_HORIZONTAL; break;
case ID_EMULATION_ROTATION_V: g_Config.iInternalScreenRotation = ROTATION_LOCKED_VERTICAL; break;
case ID_EMULATION_ROTATION_H_R: g_Config.iInternalScreenRotation = ROTATION_LOCKED_HORIZONTAL180; break;
case ID_EMULATION_ROTATION_V_R: g_Config.iInternalScreenRotation = ROTATION_LOCKED_VERTICAL180; break;
case ID_EMULATION_CHEATS:
g_Config.bEnableCheats = !g_Config.bEnableCheats;
@@ -858,13 +845,13 @@ namespace MainWindow {
case ID_OPTIONS_VERTEXCACHE:
g_Config.bVertexCache = !g_Config.bVertexCache;
break;
case ID_OPTIONS_TEXTUREFILTERING_AUTO: setTexFiltering(TEX_FILTER_AUTO); break;
case ID_OPTIONS_NEARESTFILTERING: setTexFiltering(TEX_FILTER_FORCE_NEAREST); break;
case ID_OPTIONS_LINEARFILTERING: setTexFiltering(TEX_FILTER_FORCE_LINEAR); break;
case ID_OPTIONS_AUTOMAXQUALITYFILTERING: setTexFiltering(TEX_FILTER_AUTO_MAX_QUALITY); break;
case ID_OPTIONS_TEXTUREFILTERING_AUTO: g_Config.iTexFiltering = TEX_FILTER_AUTO; break;
case ID_OPTIONS_NEARESTFILTERING: g_Config.iTexFiltering = TEX_FILTER_FORCE_NEAREST; break;
case ID_OPTIONS_LINEARFILTERING: g_Config.iTexFiltering = TEX_FILTER_FORCE_LINEAR; break;
case ID_OPTIONS_AUTOMAXQUALITYFILTERING: g_Config.iTexFiltering = TEX_FILTER_AUTO_MAX_QUALITY; break;
case ID_OPTIONS_BUFLINEARFILTER: setBufFilter(SCALE_LINEAR); break;
case ID_OPTIONS_BUFNEARESTFILTER: setBufFilter(SCALE_NEAREST); break;
case ID_OPTIONS_BUFLINEARFILTER: g_Config.iBufFilter = SCALE_LINEAR; break;
case ID_OPTIONS_BUFNEARESTFILTER: g_Config.iBufFilter = SCALE_NEAREST; break;
case ID_OPTIONS_TOPMOST:
g_Config.bTopMost = !g_Config.bTopMost;