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GPU: Allow postshaders to have parents.
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@@ -181,6 +181,8 @@ namespace MainWindow {
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availableShaders.clear();
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for (auto i = info.begin(); i != info.end(); ++i) {
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if (!i->visible)
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continue;
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int checkedStatus = MF_UNCHECKED;
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availableShaders.push_back(i->section);
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if (g_Config.sPostShaderName == i->section) {
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