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Default the new Android 60hz setting to "Request". Let's see how it goes, might be able to remove the ability to change it later.
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@@ -592,7 +592,7 @@ static const ConfigSetting graphicsSettings[] = {
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ConfigSetting("D3D11Device", &g_Config.sD3D11Device, "", CfgFlag::DEFAULT),
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#endif
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ConfigSetting("CameraDevice", &g_Config.sCameraDevice, "", CfgFlag::DEFAULT),
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ConfigSetting("DisplayFramerateMode", &g_Config.iDisplayFramerateMode, 0, CfgFlag::DEFAULT),
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ConfigSetting("AndroidFramerateMode", &g_Config.iDisplayFramerateMode, 1, CfgFlag::DEFAULT),
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ConfigSetting("VendorBugChecksEnabled", &g_Config.bVendorBugChecksEnabled, true, CfgFlag::DONT_SAVE),
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ConfigSetting("UseGeometryShader", &g_Config.bUseGeometryShader, false, CfgFlag::PER_GAME),
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ConfigSetting("SkipBufferEffects", &g_Config.bSkipBufferEffects, false, CfgFlag::PER_GAME | CfgFlag::REPORT),
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