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More assorted cleanup
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@@ -4,24 +4,17 @@
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#include "Common/GPU/OpenGL/GLRenderManager.h"
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#include "Common/GPU/thin3d_create.h"
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// Doesn't do much. Just to fit in.
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class AndroidJavaEGLGraphicsContext : public AndroidGraphicsContext {
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public:
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AndroidJavaEGLGraphicsContext();
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~AndroidJavaEGLGraphicsContext() {
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delete draw_;
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}
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bool Initialized() override {
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return draw_ != nullptr;
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}
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~AndroidJavaEGLGraphicsContext() { delete draw_; }
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// This performs the actual initialization,
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bool InitFromRenderThread(ANativeWindow *wnd, int desiredBackbufferSizeX, int desiredBackbufferSizeY, int backbufferFormat, int androidVersion) override;
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void ShutdownFromRenderThread() override;
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void Shutdown() override;
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void Shutdown() override {}
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void SwapBuffers() override {}
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void SwapInterval(int interval) override {}
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void Resize() override {}
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