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Merge pull request #13609 from hrydgard/merge-glsl-hlsl-fragment-shadergens
Merge GLSL and HLSL fragment shader generators into one generic
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@@ -234,7 +234,6 @@ enum NativeModuleStatus {
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class PSPModule : public KernelObject {
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public:
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PSPModule() : textStart(0), textEnd(0), libstub(0), libstubend(0), memoryBlockAddr(0), isFake(false), modulePtr(0) {}
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~PSPModule() {
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if (memoryBlockAddr) {
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// If it's either below user memory, or using a high kernel bit, it's in kernel.
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@@ -431,20 +430,19 @@ public:
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std::vector<VarSymbolExport> exportedVars;
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std::vector<VarSymbolImport> importedVars;
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std::set<std::string> impExpModuleNames;
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// Keep track of the code region so we can throw out analysis results
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// when unloaded.
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u32 textStart;
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u32 textEnd;
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u32 textStart = 0;
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u32 textEnd = 0;
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// Keep track of the libstub pointers so we can recheck on load state.
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u32 libstub;
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u32 libstubend;
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u32 libstub = 0;
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u32 libstubend = 0;
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u32 memoryBlockAddr;
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u32 memoryBlockSize;
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u32 modulePtr;
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bool isFake;
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u32 memoryBlockAddr = 0;
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u32 memoryBlockSize = 0;
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u32 modulePtr = 0;
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bool isFake = false;
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};
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KernelObject *__KernelModuleObject()
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