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Merge pull request #20612 from hrydgard/mouse-mapping-fix
SDL: Fix bug where the mouse got stuck in relative mode when mapping mouse inputs
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@@ -33,6 +33,8 @@ const char *GetDeviceName(int deviceId) {
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}
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}
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bool g_IsMappingMouseInput;
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std::vector<InputMapping> dpadKeys;
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std::vector<InputMapping> confirmKeys;
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std::vector<InputMapping> cancelKeys;
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