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An attempt to reduce the lags/stutters during multiplayer caused by improper blocking behavior.
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@@ -81,6 +81,7 @@ const WaitTypeNames waitTypeNames[] = {
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{ WAITTYPE_VMEM, "Volatile Mem" },
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{ WAITTYPE_ASYNCIO, "AsyncIO" },
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{ WAITTYPE_MICINPUT, "Microphone input"},
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{ WAITTYPE_NET, "Network"},
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};
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const char *getWaitTypeName(WaitType type)
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