Add a setting for smart 2D texture filtering

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Henrik Rydgård committed 2024-01-12 11:10:53 +01:00
1 parent 8de7a97883
commit 4360fe786c
7 files changed
+29 -14

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@@ -611,6 +611,7 @@ static const ConfigSetting graphicsSettings[] = {
ConfigSetting("HardwareTransform", &g_Config.bHardwareTransform, true, CfgFlag::PER_GAME | CfgFlag::REPORT),
ConfigSetting("SoftwareSkinning", &g_Config.bSoftwareSkinning, true, CfgFlag::PER_GAME | CfgFlag::REPORT),
ConfigSetting("TextureFiltering", &g_Config.iTexFiltering, 1, CfgFlag::PER_GAME | CfgFlag::REPORT),
ConfigSetting("Smart2DTexFiltering", &g_Config.bSmart2DTexFiltering, false, CfgFlag::PER_GAME | CfgFlag::REPORT),
ConfigSetting("InternalResolution", &g_Config.iInternalResolution, &DefaultInternalResolution, CfgFlag::PER_GAME | CfgFlag::REPORT),
ConfigSetting("AndroidHwScale", &g_Config.iAndroidHwScale, &DefaultAndroidHwScale, CfgFlag::DEFAULT),
ConfigSetting("HighQualityDepth", &g_Config.bHighQualityDepth, true, CfgFlag::PER_GAME | CfgFlag::REPORT),