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Merge branch 'master' into TemporaryHackishBranch
# Conflicts: # Common/GPU/OpenGL/GLQueueRunner.cpp # Common/GPU/OpenGL/GLRenderManager.h # Common/GPU/OpenGL/thin3d_gl.cpp # Common/GPU/Vulkan/VulkanRenderManager.cpp # Common/GPU/Vulkan/thin3d_vulkan.cpp # Common/UI/Context.cpp # Core/Config.cpp # Core/Config.h # Core/HLE/proAdhoc.cpp # Core/HLE/proAdhocServer.cpp # Core/HLE/sceKernelThread.cpp # Core/HLE/sceNet.cpp # Core/HLE/sceNetAdhoc.cpp # Core/Util/PPGeDraw.cpp # GPU/Common/PresentationCommon.cpp # GPU/Common/TextureCacheCommon.cpp # GPU/GLES/TextureCacheGLES.cpp # GPU/Vulkan/TextureCacheVulkan.cpp # README.md # UI/EmuScreen.cpp # UI/GameSettingsScreen.cpp # UI/NativeApp.cpp # UI/ProfilerDraw.cpp # Windows/git-version-gen.cmd # ext/native/base/logging.h
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@@ -19,23 +19,24 @@
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#include <deque>
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#include <mutex>
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#include "base/colorutil.h"
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#include "base/logging.h"
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#include "base/display.h"
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#include "gfx/texture_atlas.h"
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#include "i18n/i18n.h"
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#include "input/keycodes.h"
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#include "input/input_state.h"
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#include "ui/root.h"
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#include "ui/ui.h"
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#include "ui/ui_context.h"
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#include "ui/view.h"
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#include "ui/viewgroup.h"
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#include "Common/Render/TextureAtlas.h"
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#include "Common/UI/Root.h"
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#include "Common/UI/UI.h"
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#include "Common/UI/Context.h"
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#include "Common/UI/View.h"
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#include "Common/UI/ViewGroup.h"
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#include "Common/Log.h"
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#include "Common/Data/Color/RGBAUtil.h"
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#include "Common/Data/Text/I18n.h"
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#include "Common/Input/KeyCodes.h"
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#include "Common/Input/InputState.h"
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#include "Common/System/Display.h"
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#include "Common/System/System.h"
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#include "Core/KeyMap.h"
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#include "Core/Host.h"
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#include "Core/HLE/sceCtrl.h"
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#include "Core/System.h"
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#include "Common/KeyMap.h"
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#include "Core/Config.h"
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#include "UI/ControlMappingScreen.h"
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#include "UI/GameSettingsScreen.h"
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@@ -582,7 +583,7 @@ bool TouchTestScreen::touch(const TouchInput &touch) {
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bool found = false;
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for (int i = 0; i < MAX_TOUCH_POINTS; i++) {
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if (touches_[i].id == touch.id) {
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WLOG("Double touch");
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WARN_LOG(SYSTEM, "Double touch");
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touches_[i].x = touch.x;
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touches_[i].y = touch.y;
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found = true;
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@@ -609,7 +610,7 @@ bool TouchTestScreen::touch(const TouchInput &touch) {
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}
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}
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if (!found) {
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WLOG("Move without touch down: %d", touch.id);
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WARN_LOG(SYSTEM, "Move without touch down: %d", touch.id);
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}
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}
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if (touch.flags & TOUCH_UP) {
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@@ -622,7 +623,7 @@ bool TouchTestScreen::touch(const TouchInput &touch) {
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}
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}
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if (!found) {
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WLOG("Touch release without touch down");
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WARN_LOG(SYSTEM, "Touch release without touch down");
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}
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}
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return true;
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