Merge branch 'master' into TemporaryHackishBranch

# Conflicts:
#	Common/GPU/OpenGL/GLQueueRunner.cpp
#	Common/GPU/OpenGL/GLRenderManager.h
#	Common/GPU/OpenGL/thin3d_gl.cpp
#	Common/GPU/Vulkan/VulkanRenderManager.cpp
#	Common/GPU/Vulkan/thin3d_vulkan.cpp
#	Common/UI/Context.cpp
#	Core/Config.cpp
#	Core/Config.h
#	Core/HLE/proAdhoc.cpp
#	Core/HLE/proAdhocServer.cpp
#	Core/HLE/sceKernelThread.cpp
#	Core/HLE/sceNet.cpp
#	Core/HLE/sceNetAdhoc.cpp
#	Core/Util/PPGeDraw.cpp
#	GPU/Common/PresentationCommon.cpp
#	GPU/Common/TextureCacheCommon.cpp
#	GPU/GLES/TextureCacheGLES.cpp
#	GPU/Vulkan/TextureCacheVulkan.cpp
#	README.md
#	UI/EmuScreen.cpp
#	UI/GameSettingsScreen.cpp
#	UI/NativeApp.cpp
#	UI/ProfilerDraw.cpp
#	Windows/git-version-gen.cmd
#	ext/native/base/logging.h
This commit is contained in:
LunaMoo committed 2020-10-07 03:55:13 +02:00
commit 431e19977c
1077 files changed
+68238 -27951

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+17 -16
View File
@@ -19,23 +19,24 @@
#include <deque>
#include <mutex>
#include "base/colorutil.h"
#include "base/logging.h"
#include "base/display.h"
#include "gfx/texture_atlas.h"
#include "i18n/i18n.h"
#include "input/keycodes.h"
#include "input/input_state.h"
#include "ui/root.h"
#include "ui/ui.h"
#include "ui/ui_context.h"
#include "ui/view.h"
#include "ui/viewgroup.h"
#include "Common/Render/TextureAtlas.h"
#include "Common/UI/Root.h"
#include "Common/UI/UI.h"
#include "Common/UI/Context.h"
#include "Common/UI/View.h"
#include "Common/UI/ViewGroup.h"
#include "Common/Log.h"
#include "Common/Data/Color/RGBAUtil.h"
#include "Common/Data/Text/I18n.h"
#include "Common/Input/KeyCodes.h"
#include "Common/Input/InputState.h"
#include "Common/System/Display.h"
#include "Common/System/System.h"
#include "Core/KeyMap.h"
#include "Core/Host.h"
#include "Core/HLE/sceCtrl.h"
#include "Core/System.h"
#include "Common/KeyMap.h"
#include "Core/Config.h"
#include "UI/ControlMappingScreen.h"
#include "UI/GameSettingsScreen.h"
@@ -582,7 +583,7 @@ bool TouchTestScreen::touch(const TouchInput &touch) {
bool found = false;
for (int i = 0; i < MAX_TOUCH_POINTS; i++) {
if (touches_[i].id == touch.id) {
WLOG("Double touch");
WARN_LOG(SYSTEM, "Double touch");
touches_[i].x = touch.x;
touches_[i].y = touch.y;
found = true;
@@ -609,7 +610,7 @@ bool TouchTestScreen::touch(const TouchInput &touch) {
}
}
if (!found) {
WLOG("Move without touch down: %d", touch.id);
WARN_LOG(SYSTEM, "Move without touch down: %d", touch.id);
}
}
if (touch.flags & TOUCH_UP) {
@@ -622,7 +623,7 @@ bool TouchTestScreen::touch(const TouchInput &touch) {
}
}
if (!found) {
WLOG("Touch release without touch down");
WARN_LOG(SYSTEM, "Touch release without touch down");
}
}
return true;