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Cleanup and testfixes
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@@ -469,7 +469,7 @@ VirtualFramebuffer *FramebufferManagerCommon::DoSetRenderFrameBuffer(const Frame
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if (useBufferedRendering_ && !g_Config.bDisableSlowFramebufEffects) {
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gpu->PerformMemoryUpload(params.fb_address, byteSize);
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NotifyStencilUpload(params.fb_address, byteSize, StencilUpload::STENCIL_IS_ZERO);
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PerformStencilUpload(params.fb_address, byteSize, StencilUpload::STENCIL_IS_ZERO);
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// TODO: Is it worth trying to upload the depth buffer (only if it wasn't copied above..?)
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}
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