[spline/bezier]Fix GLES texture resolution of HW tess to real 2D to avoid huge width in FF4CC mist dragon morphing.

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xebra committed 2018-10-07 23:54:23 +09:00
1 parent 89786b943d
commit 41823f8780
11 files changed
+31 -24

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@@ -625,7 +625,7 @@ rotateVBO:
GPUDebug::NotifyDraw();
}
void TessellationDataTransferDX9::SendDataToShader(const SimpleVertex *const *points, int size, u32 vertType, const Weight2D &weights) {
void TessellationDataTransferDX9::SendDataToShader(const SimpleVertex *const *points, int size_u, int size_v, u32 vertType, const Weight2D &weights) {
// TODO
}