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[spline/bezier]Fix GLES texture resolution of HW tess to real 2D to avoid huge width in FF4CC mist dragon morphing.
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@@ -625,7 +625,7 @@ rotateVBO:
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GPUDebug::NotifyDraw();
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}
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void TessellationDataTransferDX9::SendDataToShader(const SimpleVertex *const *points, int size, u32 vertType, const Weight2D &weights) {
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void TessellationDataTransferDX9::SendDataToShader(const SimpleVertex *const *points, int size_u, int size_v, u32 vertType, const Weight2D &weights) {
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// TODO
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}
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