diff --git a/GPU/GLES/DisplayListInterpreter.cpp b/GPU/GLES/DisplayListInterpreter.cpp index 4415569f89..00b15305a9 100644 --- a/GPU/GLES/DisplayListInterpreter.cpp +++ b/GPU/GLES/DisplayListInterpreter.cpp @@ -257,7 +257,7 @@ void GLES_GPU::DumpNextFrame() { void GLES_GPU::BeginFrame() { // Turn off vsync when unthrottled int desiredVSyncInterval = g_Config.iVSyncInterval; - if ((PSP_CoreParameter().unthrottle) || (PSP_CoreParameter().fpsLimit == 2) || (PSP_CoreParameter().fpsLimit == 1)) + if ((PSP_CoreParameter().unthrottle) || (PSP_CoreParameter().fpsLimit == 1)) desiredVSyncInterval = 0; if (desiredVSyncInterval != lastVsync_) { if (gl_extensions.EXT_swap_control_tear) { diff --git a/UI/EmuScreen.cpp b/UI/EmuScreen.cpp index b9468a1d82..18e3daed4b 100644 --- a/UI/EmuScreen.cpp +++ b/UI/EmuScreen.cpp @@ -191,10 +191,6 @@ void EmuScreen::onVKeyDown(int virtualKeyCode) { osm.Show(s->T("fixed", "Speed: fixed"), 1.0); } else if (PSP_CoreParameter().fpsLimit == 1) { - PSP_CoreParameter().fpsLimit = 2; - osm.Show(s->T("unlimited", "Speed: unlimited!"), 1.0, 0x50E0FF); - } - else if (PSP_CoreParameter().fpsLimit == 2) { PSP_CoreParameter().fpsLimit = 0; osm.Show(s->T("standard", "Speed: standard"), 1.0); } @@ -433,7 +429,7 @@ void EmuScreen::update(InputState &input) { } // Make sure fpsLimit starts at 0 - if (PSP_CoreParameter().fpsLimit != 0 && PSP_CoreParameter().fpsLimit != 1 && PSP_CoreParameter().fpsLimit != 2) { + if (PSP_CoreParameter().fpsLimit != 0 && PSP_CoreParameter().fpsLimit != 1) { PSP_CoreParameter().fpsLimit = 0; }