Minor logging improvement, refresh gamescreen on deleted savedata

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Henrik Rydgård committed 2026-02-19 16:05:00 +01:00
1 parent d26a4a62ba
commit 40a5cd1509
3 files changed
+8 -5

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@@ -548,17 +548,17 @@ void GameScreen::OnDeleteSaveData(UI::EventParams &e) {
Path gamePath = gamePath_;
screenManager()->push(
new UI::MessagePopupScreen(di->T("Delete"), di->T("DeleteConfirmAll", "Do you really want to delete all\nyour save data for this game?"), trashAvailable ? di->T("Move to trash") : di->T("Delete"), di->T("Cancel"),
[gamePath](bool yes) {
[this, gamePath](bool yes) {
if (yes) {
std::shared_ptr<GameInfo> info_ = g_gameInfoCache->GetInfo(NULL, gamePath, GameInfoFlags::PARAM_SFO);
info_->DeleteAllSaveData();
info_->saveDataSize = 0;
info_->installDataSize = 0;
RecreateViews();
}
}));
}
}
RecreateViews();
}
void GameScreen::OnDeleteGame(UI::EventParams &e) {