From 408ea88cd6abff8773dceddc57aaa844f903df5c Mon Sep 17 00:00:00 2001 From: "Unknown W. Brackets" Date: Sun, 6 Jul 2014 14:02:45 -0700 Subject: [PATCH] Fix incorrect state after reset in multithreading. This would change coreState from CORE_POWERUP too early. It's already done in BootDone(). --- UI/EmuScreen.cpp | 10 +++------- 1 file changed, 3 insertions(+), 7 deletions(-) diff --git a/UI/EmuScreen.cpp b/UI/EmuScreen.cpp index aacb6ac442..c635bbf9b6 100644 --- a/UI/EmuScreen.cpp +++ b/UI/EmuScreen.cpp @@ -178,10 +178,13 @@ void EmuScreen::sendMessage(const char *message, const char *value) { PSP_Shutdown(); bootPending_ = false; invalid_ = true; + host->UpdateDisassembly(); } else if (!strcmp(message, "reset")) { PSP_Shutdown(); bootPending_ = true; invalid_ = true; + host->UpdateDisassembly(); + std::string resetError; if (!PSP_InitStart(PSP_CoreParameter(), &resetError)) { ELOG("Error resetting: %s", resetError.c_str()); @@ -189,13 +192,6 @@ void EmuScreen::sendMessage(const char *message, const char *value) { System_SendMessage("event", "failstartgame"); return; } -#ifndef MOBILE_DEVICE - if (g_Config.bAutoRun) { - Core_EnableStepping(false); - } else { - Core_EnableStepping(true); - } -#endif } else if (!strcmp(message, "boot")) { const char *ext = strrchr(value, '.'); if (!strcmp(ext, ".ppst")) {