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Fill out GPU_Vulkan.cpp with what's mostly a copy of GLES_GPU.cpp
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@@ -17,8 +17,34 @@
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#pragma once
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#include "GPU/GPUInterface.h"
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#include "GPU/Vulkan/FramebufferVulkan.h"
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VulkanFramebuffer *FramebufferManagerVulkan::GetTempFBO(int width, int height, VulkanFBOColorDepth colorDepth) {
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return nullptr;
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}
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void FramebufferManagerVulkan::DestroyAllFBOs() {
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}
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void FramebufferManagerVulkan::Resized() {
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}
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void FramebufferManagerVulkan::DeviceLost() {
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}
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void FramebufferManagerVulkan::CopyDisplayToOutput() {
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}
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void FramebufferManagerVulkan::EndFrame() {
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}
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std::vector<FramebufferInfo> FramebufferManagerVulkan::GetFramebufferList() {
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return std::vector<FramebufferInfo>();
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}
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