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Allow MakePixelTexture to use a subrange.
For example, if it has a larger texture it wants to reuse, it can control this via texcoords. Let's keep it at top left, though.
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@@ -335,7 +335,7 @@ void FramebufferManagerVulkan::Init() {
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resized_ = true;
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}
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void FramebufferManagerVulkan::MakePixelTexture(const u8 *srcPixels, GEBufferFormat srcPixelFormat, int srcStride, int width, int height) {
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void FramebufferManagerVulkan::MakePixelTexture(const u8 *srcPixels, GEBufferFormat srcPixelFormat, int srcStride, int width, int height, float &u1, float &v1) {
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if (drawPixelsTex_ && (drawPixelsTexFormat_ != srcPixelFormat || drawPixelsTex_->GetWidth() != width || drawPixelsTex_->GetHeight() != height)) {
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delete drawPixelsTex_;
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drawPixelsTex_ = nullptr;
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