Allow MakePixelTexture to use a subrange.

For example, if it has a larger texture it wants to reuse, it can control
this via texcoords.  Let's keep it at top left, though.
This commit is contained in:
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2017-03-22 20:56:26 -07:00
parent d408b9980a
commit 3fbb545451
13 changed files with 33 additions and 25 deletions
+1 -1
View File
@@ -335,7 +335,7 @@ void FramebufferManagerVulkan::Init() {
resized_ = true;
}
void FramebufferManagerVulkan::MakePixelTexture(const u8 *srcPixels, GEBufferFormat srcPixelFormat, int srcStride, int width, int height) {
void FramebufferManagerVulkan::MakePixelTexture(const u8 *srcPixels, GEBufferFormat srcPixelFormat, int srcStride, int width, int height, float &u1, float &v1) {
if (drawPixelsTex_ && (drawPixelsTexFormat_ != srcPixelFormat || drawPixelsTex_->GetWidth() != width || drawPixelsTex_->GetHeight() != height)) {
delete drawPixelsTex_;
drawPixelsTex_ = nullptr;