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Allow MakePixelTexture to use a subrange.
For example, if it has a larger texture it wants to reuse, it can control this via texcoords. Let's keep it at top left, though.
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@@ -272,7 +272,7 @@ FramebufferManagerGLES::~FramebufferManagerGLES() {
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delete [] convBuf_;
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}
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void FramebufferManagerGLES::MakePixelTexture(const u8 *srcPixels, GEBufferFormat srcPixelFormat, int srcStride, int width, int height) {
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void FramebufferManagerGLES::MakePixelTexture(const u8 *srcPixels, GEBufferFormat srcPixelFormat, int srcStride, int width, int height, float &u1, float &v1) {
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if (drawPixelsTex_ && (drawPixelsTexFormat_ != srcPixelFormat || drawPixelsTexW_ != width || drawPixelsTexH_ != height)) {
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glDeleteTextures(1, &drawPixelsTex_);
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drawPixelsTex_ = 0;
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