Switch to std::function for savestate callbacks.

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Unknown W. Brackets committed 2014-12-20 22:23:26 -08:00
1 parent 71c9804ffd
commit 3f0b759746
4 files changed
+15 -14

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+3 -3
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@@ -1235,21 +1235,21 @@ UI::EventReturn GamePauseScreen::OnReportFeedback(UI::EventParams &e) {
}
UI::EventReturn GamePauseScreen::OnLoadState(UI::EventParams &e) {
SaveState::LoadSlot(saveSlots_->GetSelection(), 0, 0);
SaveState::LoadSlot(saveSlots_->GetSelection(), nullptr, 0);
screenManager()->finishDialog(this, DR_CANCEL);
return UI::EVENT_DONE;
}
UI::EventReturn GamePauseScreen::OnSaveState(UI::EventParams &e) {
SaveState::SaveSlot(saveSlots_->GetSelection(), 0, 0);
SaveState::SaveSlot(saveSlots_->GetSelection(), nullptr, 0);
screenManager()->finishDialog(this, DR_CANCEL);
return UI::EVENT_DONE;
}
UI::EventReturn GamePauseScreen::OnRewind(UI::EventParams &e) {
SaveState::Rewind(0, 0);
SaveState::Rewind(nullptr, 0);
screenManager()->finishDialog(this, DR_CANCEL);
return UI::EVENT_DONE;