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Config: Don't save --fullscreen unless changed.
This makes --fullscreen and --windowed temporary by using a separate setting. If the setting is changed explicitly, it begins saving it again.
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@@ -672,11 +672,11 @@ void NativeInit(int argc, const char *argv[], const char *savegame_dir, const ch
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if (!strncmp(argv[i], "--pause-menu-exit", strlen("--pause-menu-exit")))
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g_Config.bPauseMenuExitsEmulator = true;
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if (!strcmp(argv[i], "--fullscreen")) {
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g_Config.bFullScreen = true;
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g_Config.iForceFullScreen = 1;
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System_SendMessage("toggle_fullscreen", "1");
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}
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if (!strcmp(argv[i], "--windowed")) {
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g_Config.bFullScreen = false;
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g_Config.iForceFullScreen = 0;
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System_SendMessage("toggle_fullscreen", "0");
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}
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if (!strcmp(argv[i], "--touchscreentest"))
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@@ -849,7 +849,7 @@ void NativeInit(int argc, const char *argv[], const char *savegame_dir, const ch
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isOuya = KeyMap::IsOuya(sysName);
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#if !defined(MOBILE_DEVICE) && defined(USING_QT_UI)
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MainWindow *mainWindow = new MainWindow(nullptr, g_Config.bFullScreen);
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MainWindow *mainWindow = new MainWindow(nullptr, g_Config.UseFullScreen());
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mainWindow->show();
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if (host == nullptr) {
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host = new QtHost(mainWindow);
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