Vulkan: Fix stencil-only clear for stencil upload.

Fixes stencil issues in Star Ocean.
This commit is contained in:
Unknown W. Brackets authored and Henrik Rydgård committed 2018-01-27 15:10:17 +01:00
1 parent 22bf124631
commit 3eb6d38d75
9 files changed
+32 -23

No files matched your search

+7 -5
View File
@@ -389,16 +389,16 @@ VkCommandBuffer VulkanRenderManager::GetInitCmd() {
return frameData_[curFrame].initCmd;
}
void VulkanRenderManager::BindFramebufferAsRenderTarget(VKRFramebuffer *fb, VKRRenderPassAction color, VKRRenderPassAction depth, uint32_t clearColor, float clearDepth, uint8_t clearStencil) {
void VulkanRenderManager::BindFramebufferAsRenderTarget(VKRFramebuffer *fb, VKRRenderPassAction color, VKRRenderPassAction depth, VKRRenderPassAction stencil, uint32_t clearColor, float clearDepth, uint8_t clearStencil) {
assert(insideFrame_);
// Eliminate dupes.
if (steps_.size() && steps_.back()->render.framebuffer == fb && steps_.back()->stepType == VKRStepType::RENDER) {
if (color != VKRRenderPassAction::CLEAR && depth != VKRRenderPassAction::CLEAR) {
if (color != VKRRenderPassAction::CLEAR && depth != VKRRenderPassAction::CLEAR && stencil != VKRRenderPassAction::CLEAR) {
// We don't move to a new step, this bind was unnecessary and we can safely skip it.
return;
}
}
if (curRenderStep_ && curRenderStep_->commands.size() == 0 && curRenderStep_->render.color == VKRRenderPassAction::KEEP && curRenderStep_->render.depthStencil == VKRRenderPassAction::KEEP) {
if (curRenderStep_ && curRenderStep_->commands.size() == 0 && curRenderStep_->render.color == VKRRenderPassAction::KEEP && curRenderStep_->render.depth == VKRRenderPassAction::KEEP && curRenderStep_->render.stencil == VKRRenderPassAction::KEEP) {
// Can trivially kill the last empty render step.
assert(steps_.back() == curRenderStep_);
delete steps_.back();
@@ -413,7 +413,8 @@ void VulkanRenderManager::BindFramebufferAsRenderTarget(VKRFramebuffer *fb, VKRR
// This is what queues up new passes, and can end previous ones.
step->render.framebuffer = fb;
step->render.color = color;
step->render.depthStencil = depth;
step->render.depth= depth;
step->render.stencil = stencil;
step->render.clearColor = clearColor;
step->render.clearDepth = clearDepth;
step->render.clearStencil = clearStencil;
@@ -617,7 +618,8 @@ void VulkanRenderManager::Clear(uint32_t clearColor, float clearZ, int clearSten
curRenderStep_->render.clearDepth = clearZ;
curRenderStep_->render.clearStencil = clearStencil;
curRenderStep_->render.color = (clearMask & VK_IMAGE_ASPECT_COLOR_BIT) ? VKRRenderPassAction::CLEAR : VKRRenderPassAction::KEEP;
curRenderStep_->render.depthStencil = (clearMask & (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT)) ? VKRRenderPassAction::CLEAR : VKRRenderPassAction::KEEP;
curRenderStep_->render.depth = (clearMask & VK_IMAGE_ASPECT_DEPTH_BIT) ? VKRRenderPassAction::CLEAR : VKRRenderPassAction::KEEP;
curRenderStep_->render.stencil = (clearMask & VK_IMAGE_ASPECT_STENCIL_BIT) ? VKRRenderPassAction::CLEAR : VKRRenderPassAction::KEEP;
} else {
VkRenderData data{ VKRRenderCommand::CLEAR };
data.clear.clearColor = clearColor;