mirror of
https://github.com/hrydgard/ppsspp.git
synced 2026-10-19 09:19:05 +02:00
Joystick input: Fix low-end radius (inverse deadzone)
This commit is contained in:
1 parent
b36cf59797
commit
3e53d1e895
1 file changed
+11
-1
+11
-1
@@ -109,13 +109,23 @@ static bool IsSignedAxis(int axis) {
|
||||
}
|
||||
|
||||
// This is applied on the circular radius, not directly on the axes.
|
||||
// TODO: Share logic with tilt?
|
||||
|
||||
static float MapAxisValue(float v) {
|
||||
const float deadzone = g_Config.fAnalogDeadzone;
|
||||
const float invDeadzone = g_Config.fAnalogInverseDeadzone;
|
||||
const float sensitivity = g_Config.fAnalogSensitivity;
|
||||
const float sign = v >= 0.0f ? 1.0f : -1.0f;
|
||||
|
||||
return sign * Clamp(invDeadzone + (fabsf(v) - deadzone) / (1.0f - deadzone) * (sensitivity - invDeadzone), 0.0f, 1.0f);
|
||||
// Apply deadzone.
|
||||
v = Clamp((fabsf(v) - deadzone) / (1.0f - deadzone), 0.0f, 1.0f);
|
||||
|
||||
// Apply sensitivity and inverse deadzone.
|
||||
if (v != 0.0f) {
|
||||
v = Clamp(invDeadzone + v * (sensitivity - invDeadzone), 0.0f, 1.0f);
|
||||
}
|
||||
|
||||
return sign * v;
|
||||
}
|
||||
|
||||
void ConvertAnalogStick(float x, float y, float *outX, float *outY) {
|
||||
|
||||
Reference in new issue
Block a user