VK: Fix sometimes-missing images in GameScreen. Can't load textures from update(). (should probably make that possible though.. later).

This commit is contained in:
Henrik Rydgård committed 2018-11-22 23:53:58 +01:00
1 parent c789c34274
commit 3d20ddecc5
4 files changed
+7 -6

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@@ -742,7 +742,7 @@ void GameInfoCache::WaitUntilDone(std::shared_ptr<GameInfo> &info) {
}
// Runs on the main thread.
// Runs on the main thread. Only call from render() and similar, not update()!
std::shared_ptr<GameInfo> GameInfoCache::GetInfo(Draw::DrawContext *draw, const std::string &gamePath, int wantFlags) {
std::shared_ptr<GameInfo> info;
@@ -800,7 +800,7 @@ void GameInfoCache::SetupTexture(std::shared_ptr<GameInfo> &info, Draw::DrawCont
if (tex.texture) {
tex.timeLoaded = time_now_d();
} else {
ERROR_LOG(G3D, "Failed creating texture");
ERROR_LOG(G3D, "Failed creating texture (%s)", info->GetTitle().c_str());
}
}
if ((info->wantFlags & GAMEINFO_WANTBGDATA) == 0) {