mirror of
https://github.com/hrydgard/ppsspp.git
synced 2026-11-15 10:40:01 +01:00
Get rid of glstate.viewport.restore() for Mali/Adreno Soc
This commit is contained in:
1 parent
cf267abc82
commit
3d12a00fe1
1 file changed
-15
@@ -803,8 +803,6 @@ void FramebufferManager::DoSetRenderFrameBuffer() {
|
||||
vfb->fbo = fbo_create(vfb->renderWidth, vfb->renderHeight, 1, true, vfb->colorDepth);
|
||||
if (vfb->fbo) {
|
||||
fbo_bind_as_render_target(vfb->fbo);
|
||||
if (gl_extensions.gpuVendor != GPU_VENDOR_POWERVR)
|
||||
glstate.viewport.restore();
|
||||
} else {
|
||||
ERROR_LOG(SCEGE, "Error creating FBO! %i x %i", vfb->renderWidth, vfb->renderHeight);
|
||||
}
|
||||
@@ -870,9 +868,6 @@ void FramebufferManager::DoSetRenderFrameBuffer() {
|
||||
if (useBufferedRendering_) {
|
||||
if (vfb->fbo) {
|
||||
fbo_bind_as_render_target(vfb->fbo);
|
||||
// Adreno/Mali needs us to reset the viewport after switching render targets.
|
||||
if (gl_extensions.gpuVendor != GPU_VENDOR_POWERVR)
|
||||
glstate.viewport.restore();
|
||||
} else {
|
||||
// wtf? This should only happen very briefly when toggling bBufferedRendering
|
||||
fbo_unbind();
|
||||
@@ -1004,8 +999,6 @@ void FramebufferManager::BindFramebufferColor(VirtualFramebuffer *framebuffer) {
|
||||
glBlitFramebuffer(0, 0, framebuffer->renderWidth, framebuffer->renderHeight, 0, 0, framebuffer->renderWidth, framebuffer->renderHeight, GL_COLOR_BUFFER_BIT, GL_NEAREST);
|
||||
|
||||
fbo_bind_as_render_target(currentRenderVfb_->fbo);
|
||||
if (gl_extensions.gpuVendor != GPU_VENDOR_POWERVR)
|
||||
glstate.viewport.restore();
|
||||
fbo_bind_color_as_texture(renderCopy, 0);
|
||||
#endif
|
||||
} else {
|
||||
@@ -1084,8 +1077,6 @@ void FramebufferManager::CopyDisplayToOutput() {
|
||||
} else if (usePostShader_ && extraFBOs_.size() == 1 && !postShaderAtOutputResolution_) {
|
||||
// An additional pass, post-processing shader to the extra FBO.
|
||||
fbo_bind_as_render_target(extraFBOs_[0]);
|
||||
if (gl_extensions.gpuVendor != GPU_VENDOR_POWERVR)
|
||||
glstate.viewport.restore();
|
||||
int fbo_w, fbo_h;
|
||||
fbo_get_dimensions(extraFBOs_[0], &fbo_w, &fbo_h);
|
||||
glstate.viewport.set(0, 0, fbo_w, fbo_h);
|
||||
@@ -1185,8 +1176,6 @@ void FramebufferManager::ReadFramebufferToMemory(VirtualFramebuffer *vfb, bool s
|
||||
nvfb->last_frame_render = gpuStats.numFlips;
|
||||
bvfbs_.push_back(nvfb);
|
||||
fbo_bind_as_render_target(nvfb->fbo);
|
||||
if (gl_extensions.gpuVendor != GPU_VENDOR_POWERVR)
|
||||
glstate.viewport.restore();
|
||||
ClearBuffer();
|
||||
glEnable(GL_DITHER);
|
||||
} else {
|
||||
@@ -1198,8 +1187,6 @@ void FramebufferManager::ReadFramebufferToMemory(VirtualFramebuffer *vfb, bool s
|
||||
#ifdef USING_GLES2
|
||||
if (nvfb->fbo) {
|
||||
fbo_bind_as_render_target(nvfb->fbo);
|
||||
if (gl_extensions.gpuVendor != GPU_VENDOR_POWERVR)
|
||||
glstate.viewport.restore();
|
||||
}
|
||||
|
||||
// Some tiled mobile GPUs benefit IMMENSELY from clearing an FBO before rendering
|
||||
@@ -1232,8 +1219,6 @@ void FramebufferManager::ReadFramebufferToMemory(VirtualFramebuffer *vfb, bool s
|
||||
void FramebufferManager::BlitFramebuffer_(VirtualFramebuffer *src, VirtualFramebuffer *dst, bool flip, float upscale, float vscale) {
|
||||
if (dst->fbo) {
|
||||
fbo_bind_as_render_target(dst->fbo);
|
||||
if (gl_extensions.gpuVendor != GPU_VENDOR_POWERVR)
|
||||
glstate.viewport.restore();
|
||||
} else {
|
||||
ERROR_LOG_REPORT_ONCE(dstfbozero, SCEGE, "BlitFramebuffer_: dst->fbo == 0");
|
||||
fbo_unbind();
|
||||
|
||||
Reference in new issue
Block a user