From 68406b97b012e023cab690e7ae0eb506188c7621 Mon Sep 17 00:00:00 2001 From: jlx78520 Date: Mon, 13 Apr 2020 12:10:10 +0300 Subject: [PATCH] #8714 Unified resolution scaling for all platforms. --- UI/GameSettingsScreen.cpp | 4 ---- 1 file changed, 4 deletions(-) diff --git a/UI/GameSettingsScreen.cpp b/UI/GameSettingsScreen.cpp index d0ced2f2e5..c597a68394 100644 --- a/UI/GameSettingsScreen.cpp +++ b/UI/GameSettingsScreen.cpp @@ -314,11 +314,7 @@ void GameSettingsScreen::CreateViews() { #endif graphicsSettings->Add(new ItemHeader(gr->T("Performance"))); -#ifndef MOBILE_DEVICE static const char *internalResolutions[] = { "Auto (1:1)", "1x PSP", "2x PSP", "3x PSP", "4x PSP", "5x PSP", "6x PSP", "7x PSP", "8x PSP", "9x PSP", "10x PSP" }; -#else - static const char *internalResolutions[] = { "Auto (1:1)", "1x PSP", "2x PSP", "3x PSP", "4x PSP", "5x PSP" }; -#endif resolutionChoice_ = graphicsSettings->Add(new PopupMultiChoice(&g_Config.iInternalResolution, gr->T("Rendering Resolution"), internalResolutions, 0, ARRAY_SIZE(internalResolutions), gr->GetName(), screenManager())); resolutionChoice_->OnChoice.Handle(this, &GameSettingsScreen::OnResolutionChange); resolutionChoice_->SetEnabledFunc([] {