Correct timing on resume, avoids small speed burst when resuming gameplay from pause

This commit is contained in:
Henrik Rydgard committed 2014-06-14 23:56:16 +02:00
1 parent 34dcc23e69
commit 3b2fed472e
4 files changed
+23 -6

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@@ -49,6 +49,7 @@
#include "GPU/GPUInterface.h"
#include "i18n/i18n.h"
#include "Core/HLE/sceDisplay.h"
#include "Core/HLE/sceUmd.h"
#ifdef _WIN32
@@ -984,6 +985,7 @@ GamePauseScreen::~GamePauseScreen() {
g_Config.iCurrentStateSlot = saveSlots_->GetSelection();
g_Config.Save();
}
__DisplaySetWasPaused();
}
void GamePauseScreen::CreateViews() {