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Correct timing on resume, avoids small speed burst when resuming gameplay from pause
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@@ -49,6 +49,7 @@
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#include "GPU/GPUInterface.h"
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#include "i18n/i18n.h"
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#include "Core/HLE/sceDisplay.h"
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#include "Core/HLE/sceUmd.h"
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#ifdef _WIN32
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@@ -984,6 +985,7 @@ GamePauseScreen::~GamePauseScreen() {
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g_Config.iCurrentStateSlot = saveSlots_->GetSelection();
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g_Config.Save();
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}
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__DisplaySetWasPaused();
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}
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void GamePauseScreen::CreateViews() {
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