From ae2f710f1b2a69aeb3a3082729affc551ea58f5b Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Henrik=20Rydg=C3=A5rd?= Date: Sun, 14 Jun 2026 18:41:25 +0200 Subject: [PATCH 1/2] Also apply the Tales of Phantasia X workaround to Tales of Phantasia FVE --- assets/compat.ini | 3 +++ 1 file changed, 3 insertions(+) diff --git a/assets/compat.ini b/assets/compat.ini index 95a945938a..229e84f009 100644 --- a/assets/compat.ini +++ b/assets/compat.ini @@ -2034,6 +2034,9 @@ ULKS46257 = true ULJS19073 = true NPJH50848 = true +# Tales of Phantasia FVE +ULJS00079 = true + [PersistentFramebuffers] # A few games render to framebuffers and count on them sticking around "forever", like Mahjong Artifacts. NPUZ00062 = true # Mahjong Artifacts (MJA) From 1cf7e6a344022fc28869bb4f8c03d2824f4364fe Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Henrik=20Rydg=C3=A5rd?= Date: Sun, 14 Jun 2026 23:46:54 +0200 Subject: [PATCH 2/2] Use centered line drawing in MPO. Fixes #20142 --- assets/compat.ini | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/assets/compat.ini b/assets/compat.ini index 229e84f009..b807c67c83 100644 --- a/assets/compat.ini +++ b/assets/compat.ini @@ -1299,6 +1299,10 @@ NPUG80135 = true # Webfest homebrew game (wireframe 3D rendering) looks substantially better with this. WEBF00752 = true +# Metal Gear Solid: Portable Ops (see #20142) +ULUS10202 = true +ULES00645 = true + [ZZT3SelectHack] # Bypass softlock on Zettai Zetsumei Toshi 3 character select screen #4901 # This problem affects the game also on PS3