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Vulkan: Stencil initialization: Use the adreno path for Mali as well.
Appears to fix the Star Ocean issue and maybe more reported in #12890. Strange though...
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@@ -24,7 +24,7 @@ static const std::vector<Draw::ShaderSource> fsDiscard = {
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})"
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},
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{Draw::ShaderLanguage::GLSL_VULKAN,
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R"(#version 140
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R"(#version 450
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#extension GL_ARB_separate_shader_objects : enable
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#extension GL_ARB_shading_language_420pack : enable
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layout(location = 0) in vec4 oColor0;
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