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Rework the internal screenshot API, fix bug causing screenshotting to get stuck
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@@ -1891,8 +1891,8 @@ void PlayTimeTracker::Stop(std::string_view gameId) {
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return;
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}
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// Shouldn't happen, ignore this case.
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WARN_LOG(Log::System, "GameTimeTracker::Stop called without corresponding GameTimeTracker::Start");
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// Can happen if boot gets cancelled. Not worth warn-logging.
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DEBUG_LOG(Log::System, "GameTimeTracker::Stop called without corresponding GameTimeTracker::Start");
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}
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void PlayTimeTracker::Reset(std::string_view gameId) {
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