Rework the internal screenshot API, fix bug causing screenshotting to get stuck

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Henrik Rydgård committed 2026-02-13 12:34:26 +01:00
1 parent f2459aa0f4
commit 386fc442a6
13 files changed
+246 -211

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@@ -1891,8 +1891,8 @@ void PlayTimeTracker::Stop(std::string_view gameId) {
return;
}
// Shouldn't happen, ignore this case.
WARN_LOG(Log::System, "GameTimeTracker::Stop called without corresponding GameTimeTracker::Start");
// Can happen if boot gets cancelled. Not worth warn-logging.
DEBUG_LOG(Log::System, "GameTimeTracker::Stop called without corresponding GameTimeTracker::Start");
}
void PlayTimeTracker::Reset(std::string_view gameId) {