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Delete the "Lazy texture cache" option
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@@ -177,7 +177,6 @@ void DrawTexturesWindow(ImConfig &cfg, TextureCacheCommon *textureCache) {
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ImGui::Image(texId, ImVec2(w, h));
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ImGui::Text("%08x: %dx%d, %d mips, %s", (uint32_t)(cfg.selectedTexAddr & 0xFFFFFFFF), w, h, entry->maxLevel + 1, GeTextureFormatToString((GETextureFormat)entry->format));
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ImGui::Text("Stride: %d", entry->bufw);
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ImGui::Text("Hash status: %s", TexHashStatusToString(entry->hashStatus));
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ImGui::Text("Status: %08x: %s", entry->status, TexStatusToString(entry->status).c_str());
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ImGui::Text("Hash: %08x", entry->fullhash);
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ImGui::Text("CLUT Hash: %08x", entry->cluthash);
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