Delete the "Lazy texture cache" option

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Henrik Rydgård committed 2026-06-09 23:49:54 +02:00
1 parent 79a81186a6
commit 36bdde68f9
54 files changed
+81 -283

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@@ -177,7 +177,6 @@ void DrawTexturesWindow(ImConfig &cfg, TextureCacheCommon *textureCache) {
ImGui::Image(texId, ImVec2(w, h));
ImGui::Text("%08x: %dx%d, %d mips, %s", (uint32_t)(cfg.selectedTexAddr & 0xFFFFFFFF), w, h, entry->maxLevel + 1, GeTextureFormatToString((GETextureFormat)entry->format));
ImGui::Text("Stride: %d", entry->bufw);
ImGui::Text("Hash status: %s", TexHashStatusToString(entry->hashStatus));
ImGui::Text("Status: %08x: %s", entry->status, TexStatusToString(entry->status).c_str());
ImGui::Text("Hash: %08x", entry->fullhash);
ImGui::Text("CLUT Hash: %08x", entry->cluthash);