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Delete the "Lazy texture cache" option
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@@ -743,7 +743,6 @@ static const ConfigSetting graphicsSettings[] = {
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ConfigSetting("AnisotropyLevel", SETTING(g_Config, iAnisotropyLevel), 4, CfgFlag::PER_GAME),
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ConfigSetting("MultiSampleLevel", SETTING(g_Config, iMultiSampleLevel), 0, CfgFlag::PER_GAME), // Number of samples is 1 << iMultiSampleLevel
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ConfigSetting("TextureBackoffCache", SETTING(g_Config, bTextureBackoffCache), false, CfgFlag::PER_GAME | CfgFlag::REPORT),
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ConfigSetting("VertexDecJit", SETTING(g_Config, bVertexDecoderJit), &DefaultCodeGen, CfgFlag::DONT_SAVE | CfgFlag::REPORT),
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#ifndef MOBILE_DEVICE
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