Delete the "Lazy texture cache" option

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Henrik Rydgård committed 2026-06-09 23:49:54 +02:00
1 parent 79a81186a6
commit 36bdde68f9
54 files changed
+81 -283

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@@ -743,7 +743,6 @@ static const ConfigSetting graphicsSettings[] = {
ConfigSetting("AnisotropyLevel", SETTING(g_Config, iAnisotropyLevel), 4, CfgFlag::PER_GAME),
ConfigSetting("MultiSampleLevel", SETTING(g_Config, iMultiSampleLevel), 0, CfgFlag::PER_GAME), // Number of samples is 1 << iMultiSampleLevel
ConfigSetting("TextureBackoffCache", SETTING(g_Config, bTextureBackoffCache), false, CfgFlag::PER_GAME | CfgFlag::REPORT),
ConfigSetting("VertexDecJit", SETTING(g_Config, bVertexDecoderJit), &DefaultCodeGen, CfgFlag::DONT_SAVE | CfgFlag::REPORT),
#ifndef MOBILE_DEVICE