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Optimize install data size calculation.
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830d205839
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+5
-6
@@ -176,12 +176,11 @@ u64 GameInfo::GetInstallDataSizeInBytes() {
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for (size_t j = 0; j < saveDataDir.size(); j++) {
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std::vector<File::FileInfo> fileInfo;
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File::GetFilesInDir(saveDataDir[j], &fileInfo);
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// Note: GetFilesInDir does not fill in fileSize properly.
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for (size_t i = 0; i < fileInfo.size(); i++) {
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File::FileInfo finfo;
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File::GetFileInfo(fileInfo[i].fullName, &finfo);
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if (!finfo.isDirectory)
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filesSizeInDir += finfo.size;
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for (auto const &file : fileInfo) {
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// TODO: Might want to recurse here? Don't know games that use directories
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// for install-data though.
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if (!file.isDirectory)
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filesSizeInDir += file.size;
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}
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if (filesSizeInDir >= 0xA00000) {
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// HACK: Generally the savedata size in a dir shouldn't be more than 10MB.
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