GE debugger: Split out the vertices window, show matrices in state window

This commit is contained in:
Henrik Rydgård committed 2025-04-09 11:58:31 +02:00
1 parent 77841801b9
commit 3676f4792e
5 files changed
+132 -77

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@@ -1916,6 +1916,7 @@ void ImDebugger::Frame(MIPSDebugInterface *mipsDebug, GPUDebugInterface *gpuDebu
if (ImGui::BeginMenu("Graphics")) {
ImGui::MenuItem("GE Debugger", nullptr, &cfg_.geDebuggerOpen);
ImGui::MenuItem("GE State", nullptr, &cfg_.geStateOpen);
ImGui::MenuItem("GE Vertices", nullptr, &cfg_.geVertsOpen);
ImGui::MenuItem("Display Output", nullptr, &cfg_.displayOpen);
ImGui::MenuItem("Textures", nullptr, &cfg_.texturesOpen);
ImGui::MenuItem("Framebuffers", nullptr, &cfg_.framebuffersOpen);
@@ -2067,6 +2068,10 @@ void ImDebugger::Frame(MIPSDebugInterface *mipsDebug, GPUDebugInterface *gpuDebu
geStateWindow_.Draw(cfg_, control, gpuDebug);
}
if (cfg_.geVertsOpen) {
DrawImGeVertsWindow(cfg_, control, gpuDebug);
}
if (cfg_.schedulerOpen) {
DrawSchedulerView(cfg_);
}
@@ -2505,6 +2510,7 @@ void ImConfig::SyncConfig(IniFile *ini, bool save) {
sync.Sync("debugStatsOpen", &debugStatsOpen, false);
sync.Sync("geDebuggerOpen", &geDebuggerOpen, false);
sync.Sync("geStateOpen", &geStateOpen, false);
sync.Sync("geVertsOpen", &geVertsOpen, false);
sync.Sync("schedulerOpen", &schedulerOpen, false);
sync.Sync("socketsOpen", &socketsOpen, false);
sync.Sync("npOpen", &npOpen, false);