diff --git a/UI/GameSettingsScreen.cpp b/UI/GameSettingsScreen.cpp index 4b60c98c90..3149a489d6 100644 --- a/UI/GameSettingsScreen.cpp +++ b/UI/GameSettingsScreen.cpp @@ -596,7 +596,7 @@ void GameSettingsScreen::CreateViews() { networkingSettings->Add(new CheckBox(&g_Config.bEnableWlan, n->T("Enable networking", "Enable networking/wlan (beta)"))); -#ifdef _WIN32 +#if !defined(MOBILE_DEVICE) && !defined(USING_QT_UI) networkingSettings->Add(new PopupTextInputChoice(&g_Config.proAdhocServer, n->T("Change proAdhocServer Address"), "", 255, screenManager())); #elif defined(__ANDROID__) networkingSettings->Add(new ChoiceWithValueDisplay(&g_Config.proAdhocServer, n->T("Change proAdhocServer Address"), nullptr))->OnClick.Handle(this, &GameSettingsScreen::OnChangeproAdhocServerAddress); @@ -738,7 +738,7 @@ void GameSettingsScreen::CreateViews() { systemSettings->Add(new PopupMultiChoice(&g_Config.iPSPModel, sy->T("PSP Model"), models, 0, ARRAY_SIZE(models), sy->GetName(), screenManager()))->SetEnabled(!PSP_IsInited()); // TODO: Come up with a way to display a keyboard for mobile users, // so until then, this is Windows/Desktop only. -#if defined(_WIN32) // TODO: Add all platforms where KEY_CHAR support is added +#if !defined(MOBILE_DEVICE) && !defined(USING_QT_UI) // TODO: Add all platforms where KEY_CHAR support is added systemSettings->Add(new PopupTextInputChoice(&g_Config.sNickName, sy->T("Change Nickname"), "", 32, screenManager())); #elif defined(USING_QT_UI) systemSettings->Add(new Choice(sy->T("Change Nickname")))->OnClick.Handle(this, &GameSettingsScreen::OnChangeNickname);