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GameInfoCache: Don't expose the workqueue. Was unused anyway.
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@@ -59,6 +59,7 @@ static void WorkerThreadFunc(GlobalThreadContext *global, ThreadContext *thread)
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thread->cond.wait(lock);
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}
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}
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if (!task) {
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// Grab one from the global queue if there is any.
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std::unique_lock<std::mutex> lock(global->mutex);
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