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Vulkan: Improve tagging of pipelines for debugging purposes
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@@ -950,13 +950,13 @@ bool CreateGlobalPipelines() {
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inputLayout, depth, blendNormal, rasterNoCull, &vsTexColBufDesc,
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};
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colorPipeline = g_draw->CreateGraphicsPipeline(colorDesc);
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colorPipeline = g_draw->CreateGraphicsPipeline(colorDesc, "global_color");
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if (!colorPipeline) {
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// Something really critical is wrong, don't care much about correct releasing of the states.
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return false;
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}
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texColorPipeline = g_draw->CreateGraphicsPipeline(texColorDesc);
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texColorPipeline = g_draw->CreateGraphicsPipeline(texColorDesc, "global_texcolor");
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if (!texColorPipeline) {
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// Something really critical is wrong, don't care much about correct releasing of the states.
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return false;
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