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Add a developer setting to disable individual HLE modules, allowing them to be loaded properly.
Some games survive with a loaded sceAtrac, and start talking to sceAudioCodec instead, the underlying library, though unsuccessfully since it's not properly implemented yet.
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@@ -238,6 +238,7 @@ static const ConfigSetting generalSettings[] = {
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ConfigSetting("GameListScrollPosition", &g_Config.fGameListScrollPosition, 0.0f, CfgFlag::DEFAULT),
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ConfigSetting("DebugOverlay", &g_Config.iDebugOverlay, 0, CfgFlag::DONT_SAVE),
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ConfigSetting("DefaultTab", &g_Config.iDefaultTab, 0, CfgFlag::DEFAULT),
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ConfigSetting("DisableHLEFlags", &g_Config.iDisableHLE, 0, CfgFlag::PER_GAME),
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ConfigSetting("ScreenshotMode", &g_Config.iScreenshotMode, 0, CfgFlag::DEFAULT),
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ConfigSetting("ScreenshotsAsPNG", &g_Config.bScreenshotsAsPNG, false, CfgFlag::PER_GAME),
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