UI: Expose lists better in descriptions.

Explicitly marks several lists, which should make exposing text better.
This commit is contained in:
Unknown W. Brackets committed 2021-02-21 18:41:08 -08:00
1 parent 7f9a68afeb
commit 3360121b5c
16 files changed
+142 -36

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+5 -5
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@@ -670,17 +670,17 @@ void GameBrowser::Refresh() {
Add(topBar);
if (*gridStyle_) {
gameList_ = new UI::GridLayout(UI::GridLayoutSettings(150*g_Config.fGameGridScale, 85*g_Config.fGameGridScale), new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT));
gameList_ = new UI::GridLayoutList(UI::GridLayoutSettings(150*g_Config.fGameGridScale, 85*g_Config.fGameGridScale), new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT));
Add(gameList_);
} else {
UI::LinearLayout *gl = new UI::LinearLayout(UI::ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT));
UI::LinearLayout *gl = new UI::LinearLayoutList(UI::ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT));
gl->SetSpacing(4.0f);
gameList_ = gl;
Add(gameList_);
}
} else {
if (*gridStyle_) {
gameList_ = new UI::GridLayout(UI::GridLayoutSettings(150*g_Config.fGameGridScale, 85*g_Config.fGameGridScale), new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT));
gameList_ = new UI::GridLayoutList(UI::GridLayoutSettings(150*g_Config.fGameGridScale, 85*g_Config.fGameGridScale), new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT));
} else {
UI::LinearLayout *gl = new UI::LinearLayout(UI::ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT));
gl->SetSpacing(4.0f);
@@ -740,7 +740,7 @@ void GameBrowser::Refresh() {
fileInfo.clear();
path_.GetListing(fileInfo, "zip:rar:r01:7z:");
if (!fileInfo.empty()) {
UI::LinearLayout *zl = new UI::LinearLayout(UI::ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT));
UI::LinearLayout *zl = new UI::LinearLayoutList(UI::ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT));
zl->SetSpacing(4.0f);
Add(zl);
for (size_t i = 0; i < fileInfo.size(); i++) {
@@ -1542,7 +1542,7 @@ void GridSettingsScreen::CreatePopupContents(UI::ViewGroup *parent) {
auto sy = GetI18NCategory("System");
ScrollView *scroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, 50, 1.0f));
LinearLayout *items = new LinearLayout(ORIENT_VERTICAL);
LinearLayout *items = new LinearLayoutList(ORIENT_VERTICAL);
items->Add(new CheckBox(&g_Config.bGridView1, sy->T("Display Recent on a grid")));
items->Add(new CheckBox(&g_Config.bGridView2, sy->T("Display Games on a grid")));