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Add some missing locking in KeyMap.cpp.
Plus minor assert change and java null check.
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@@ -828,7 +828,7 @@ bool CreateGlobalPipelines();
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bool NativeInitGraphics(GraphicsContext *graphicsContext) {
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INFO_LOG(SYSTEM, "NativeInitGraphics");
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_assert_(g_screenManager);
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_assert_msg_(g_screenManager, "No screenmanager, bad init order. Backend = %d", g_Config.iGPUBackend);
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// We set this now so any resize during init is processed later.
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resized = false;
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